Virtual reality and its 3 types

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ukdoy
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Joined: Sat Dec 07, 2024 3:24 am

Virtual reality and its 3 types

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Virtual reality has been with us for some years as part of technological solutions in the areas of architecture, entertainment, art and culture, such as Google Art and its ability to incorporate artistic elements into our environment in three-dimensional form, as well as Amazon and many other companies, not to mention Nintendo's popular Pokémon GO game in 2016, which caused a sensation not only in Europe but throughout the world.

On another occasion, we will discuss here at The Cloud Group both the advances and the future in bay saudi arabia telemarketing data virtual reality and how it has become one of the fundamental pillars of modernity, since the well-known metaverse will depend on the developments in VR that continue to be presented in the remainder of the decade, something on which the largest and most important companies on the planet have been working tirelessly.

Virtual reality
Let's quickly recall what virtual reality is:
In a nutshell, virtual reality is an experience that introduces a user into a simulated reality environment, emulating the reality in which the user himself or herself develops or imitating environments that simulate specific scenarios. Its acronym in English is VR ( Virtual Reality ) and it is achieved thanks to advanced computer technology that involves multidisciplinary development teams.

Types of virtual reality
VR can be classified mainly according to the level of immersion it produces for the user with respect to the virtual world it involves:

1. Non-immersive virtual reality

It is known as non-immersive since at first glance the user recognizes the digital and fictitious nature of its features; it is the most common type of VR of all and sometimes it may not even be classified as a type of virtual reality.

To improve the experience of this type of VR, a sense of immersion is usually added through theater-type sound systems, controls and touch gestures that substantially improve the environment-user interaction.

An example of this are video game consoles, each generation bringing with it significant improvements that allow for a more realistic feel both graphically and in handling controls and gestures.

Virtual reality
2. Semi-immersive virtual reality:

Although the real world is still recognizable compared to the virtual world, it is less easy to recognize compared to non-immersive Virtual Reality since it has mixed elements, widely used in flight simulations for pilot trainees, as they combine physical spaces that virtually simulate glass but are actually screens.

This type of virtual reality is also used in the industrial and educational sectors, as it greatly facilitates interaction with information without completely abandoning the real world.


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3. Immersive Virtual Reality:

Without a doubt, the ultimate immersion experience and the one that is currently being worked on the hardest, including the metaverse, as it is the goal of the technology companies involved in such development.

It is usually characterized by requiring a helmet that connects via wire or Bluetooth to a computer, they generally also have a high resolution and do not leave any visible space of the reality in which the user exists in itself, and of course it involves motion sensors that replicate what you do or what the environment does to you.
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